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Design Analysis
Here you will find my analysis, design breakdowns, and blogs on some of the mechanics of a few of my favorite video games, as well as my design process and the way I approach design thinking.

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Design Process

1. Idea
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Define high-level design goals.
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Conceptualize feasible ideas for what I plan to do.
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Create GDD or any other design document.
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Gather ideas and receive feedback from peers.

2. Research & Analysis
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Research similar games.
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Learn from these games and their designers.
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Analyze what worked for them and what didn't.
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Design graphs, notes, sketches, visual mock-ups, etc.

3. Prototyping and Implementation
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Create small layouts or a graybox level to test mechanics.
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Construct prototypes of the game mechanics.
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Design more visual references to display ideas.

4. Iteration Process
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Test and iterate on what is already implemented.
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Gather feedback.
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Make extensive playtest.
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Start replacing the graybox level with Art assets.

5. Reflect
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Reflect on my work and the feedback I receive.
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Improve and do better in future projects.
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