Key Things I Worked On:
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Designed multiple graybox environments to test key gameplay features of the games
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Effectively designed multiple stages and environments to keep the player engaged
Project Details:
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PLATFORM: Mobile (iOS, Android)
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ROLE: Level Designer
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ENGINE: Unity3D
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LANGUAGE: C#
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DURATION: 3+ Months
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TEAM SIZE: 8 People
Level Design Process
The level design for this game was pretty straightforward from the start of the development. I had to build a city scene with multiple environments, in which the player could feel immersed in the theme of the game. I started by looking for street references for places like New York, California, Miami, etc. I ended up doing multiple stages and environments throughout the entire development of the game. Here are some of the environments that reached the final stage of development:
Miami Beach stage
Coffee Shop stage
Central Park stage