
Key Things I Worked On:
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Designed multiple graybox environments to test key gameplay features of the
game -
Effectively used the procedural terrain generation tool known as Gaia, to create the island environment
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Designed multiple heightmaps and rough draft sketches of levels using Photoshop to then implement them in the game engine
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Effectively used Perforce as version control software to integrate asset models, materials, textures, levels, scripts, and other deliverables
Project Details:
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PLATFORM: Mobile (iOS, Android), Windows PC
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ROLE: Level Designer
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ENGINE: Unity3D
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LANGUAGE: C#
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DURATION: 8+ Months
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TEAM SIZE: 14 People
Development Log
The development process below is broken down into the multiple designs I have had the opportunity to work with across the development of the game. In each, I describe the design process, some of the development outcomes, and my personal experience while designing that level &/or feature.
Click on one of the images below for more detailed information!




Additional Designs
Additional levels I designed during production for the marketing team to use as advertisement videos for the game.
