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Meteors Attack!

Meteors Attack is a meteor hyper-casual game in which the player needs to destroy multiple cities to reach a high score and get rewards. The player can visit multiple locations in the world while collecting meteors from the earth's atmosphere in order to cause massive destruction. The game offers multiple levels, accessories, and meteors to collect.

Key Things I Worked On:
  • Designed multiple graybox environments to test key gameplay features of the games

  • Effectively designed multiple stages and environments to keep the player engaged

  • Tuned and balanced multiple systems for a better game experience

Project Details:
  • PLATFORM: Mobile (iOS, Android)

  • ROLE: Level Designer

  • ENGINE: Unity3D

  • LANGUAGE: C#

  • DURATION: 3+ Months

  • TEAM SIZE: 10 People

Level Design Process

For the design of this game, I had to implement multiple environments where the player could feel satisfied when destroying them with the meteors. Most of the assets used in the stages were designed and provided by the artists so that I could implement them in the game. Like always, I started by searching for city references and cool locations for the player to enjoy and recognize pretty easily. Designing the roads in some of the cities was a bit time-consuming and a bit complicated at the same time, so I used a tool called EasyRoads3D, to assist me throughout the design and implementation of the stages.

Here are some of the environments that reached the final stage of development:

North Pole stage

Rio de Janeiro stage

San Francisco stage

Gallery

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