
Goal:
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Effectively use concepts of risk vs. reward and affordance vs. denial to guide the player to a hidden chest in the level.
Project Details:
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ENGINE: Unreal Engine 5
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LANGUAGE: Blueprints
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DURATION: 1 Week
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TEAM SIZE: Solo project
Learnings:
1. Use of Risk vs. Reward concepts
2. Practicing level composition to correctly guide the player through the level
3. Use of shapes and leading lines to better frame the scene
4. Use of Affordance vs. Denial concepts
Assets Used:
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IWALS by Jakub (Programming)
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Blocking Starter Pack (Art)
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Low Poly Viking World (Art)
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Assets Provided by CGMA Course (Art)
Moodboard & Visual Guidelines
This moodboard showcases all the reference images I used to design the environment. The visual guidelines in the other image also aid in interpreting the concepts used at the level.
Blockout Gallery
These are the multiple iterations behind the design of the blockout. Follow the evolution of the design process through a gallery of images.