Goal:
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Use essential level design principles and appropriate metrics when creating blockouts, while simultaneously being able to familiarize with the fundamental features of Unreal Engine 5.
Project Details:
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ENGINE: Unreal Engine 5
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LANGUAGE: Blueprints
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DURATION: 1 Week
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TEAM SIZE: Solo project
Learnings:
1. Concept of Utility and Denial of Space
2. Setting up Unreal Engine 5 to implement a simple blockout that can be quickly iterated
3. Concept of landmarks and focal points
4. Setting up color-coded materials to help with blockout design
5. Establish asset metrics correctly
Assets Used:
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IWALS by Jakub (Programming)
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Blocking Starter Pack (Art)
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Polygon Prototype Pack (Art)
Research and Design Ideas
This was the visual reference used to design the blockout. We had to take inspiration from this environment and create a short level.
Blockout Gallery
These are the multiple iterations behind the design of the blockout. Follow the evolution of the design process through a gallery of images.